In primary school, the leading activity for a child is play. During the game, the child trains social skills, tests different behavioral patterns, and develops creative abilities. But from the age of 6, a child needs to study, which makes play somewhat replace play. And then a logical question arises: how to combine learning and entertainment.
Private educational institutions have long tested and introduced various game-based curricula into the education system. For example, in many foreign language schools, children under the age of 10 learn knowledge in the process of having fun.
For some time, such interactive learning activities were not taken seriously and took place only if the child was engaged in them as an optional activity. However, in the last 5 years, we have seen a trend of including game activities in the education system.
This is due to a number of reasons:
Game-based approaches to education allow students to engage in the learning process as quickly as possible and to quickly master difficult topics.
The key task of the educational process is to ensure that every child learns. Given the different levels of training and constant stress experienced by modern children, game-based methods are perhaps the only effective ones.
In addition to easy learning, they allow you to:
Educational entertainment for children is an important part of their development. They have long ceased to function as activities that diversify the learning process. Nowadays, play is a full-fledged element of the educational process, which should be at all levels: school, extracurricular and home education.